Federation USS Monoceros class Fast Scout:
From: Starfleet Prototype
This design is meant for the times between the movies Star Trek Two: Wrath of Khan and Star Trek Six: The Undiscovered Country. This could easily also be used in Next generation times as ships pulled from Mothball / Reserve fleets to cover the huge losses incurred while fighting against the Borg and Dominion.
Intelligence has always been an important factor in war. In ocean borne navy battle, the cruiser was once considered the eyes of the fleet. The scout cruiser was designed to scout out the enemy so that the rest of the fleet could engage or retreat as needed. While the Federation also uses cruisers as scouts, they have developed a specialized vessel for scouting purposes. This is the scout and it is considered vital by most Federation admirals. These ships are much less expensive to construct than cruisers are and are less expensive to operate. The fast scout class are much faster than most survey vessels which makes them less of a liability in hostile situations.
The Monoceros is a typical scout design of the Federation. The design is a primary hull with a single warp drive. Both components are similar to those on most Federation vessels. The reality is that the hull design is extremely similar to that of the Siva class destroyer. The two ship classes use many of the same components. This basic design allows for a much simpler construction and lower crew requirements than a cruiser or frigate would require. The single warp drive means that the ship is slower than many vessels with duel warp drives but the ships top warp speed is still sufficient to disengage for most combats. The single warp drive of the fast scout also makes the ship more efficient as far as using fuel. A scout class vessel is designed to only engage when needed and retreat when possible. Even so, the Monoceros is still well armed. The vessel carries no photon torpedo launchers but carries six banks of phasers. A well handled scout can often fight its way to safety.
Like most scout and survey vessels, the Monoceros carries excellent sensor systems. While this includes both active and passive systems, the active systems are the most powerful. While this system can be instantly detected when operated actively, it gives very detailed sensor data. During times of peace, the fast scout is often used for escort duties, surveying, and border patrols.
As with most escort size class ships, the Monoceros class scout doe not have a hanger bay and cannot carry any shuttles or fighters. This has left the transporters and other shuttles to transport all crew and cargo transfers. Crew is another place where these ships have an advantage over the larger cruisers. The Monoceros has a crew and officers of about 280 when compared to the enterprises combined total of 500. These ships are also not designed with flag officers in mind and do not have space for them except as passengers. The ship can only carry a small detachment of marines for shipboard defense. In times of peace, these marines are not carried and even when the ships are assigned to combat duties, these ships will often carry no marines.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: NCC-601
Vehicle Type: Fast Scout
Crew: 280 (30 Officers and 250 Enlisted)
Troops: 30 Marines
M.D.C. by Location:
|Siege Phaser Cannons (6 banks of 2 each):
|800 each bank
|Primary Sensor Suite:
|Secondary Sensor Suite:
|Warp Nacelle (1):
| Primary Bridge:
| Primary Hull (Main Body):
| Variable Deflector Shields:
|3,000 per side (18,000 total)
 In reality this is how much damage needs to be done for a weapon to hit the bridge through the ships armor. This ship does not have an auxiliary bridge. Even if the bridge is destroyed, the ship can still be piloted from engineering but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridge that do not penetrate the ships integrity can injure crew members on or near the bridge.
 Depleting the MDC of the primary hull will put the Cruiser out of commission. If the secondary hull is destroyed, the primary hull will remain capable of sublight travel and weapons may still be fired. If the primary hull is destroyed, all internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
 Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (900 MDC) per melee round.
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate at the rate of 0.8 percent of light per melee. As an alternative, the starship can reach .99 of the speed of light but is normally restricted to slower speeds so that starship is not effected severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Cannot travel within an atmosphere efficiently.
Stardrive: Uses a warp engine that allow ship to travel at Warp Factor 7.5 on cruise (0.048 light years per hour), Warp Factor 8.8 Flank (0.078 Light Years per hour), and Warp Factor 11.3 Emergency (0.165 Light Years per Hour). Warp speed is raised to the third power to figure out how many times the speed of light the ship travels. These speeds are very slow when compared to Phase World ship, so if used in that universe, they could be increased enough to operate within Three Galaxy speeds but should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system. The ship carries about three years worth of supplies on board and a small hydroponic section.
Length: 656.2 feet (200.0 meters)
Height: 197.2 feet (60.1 meters)
Width: 464.89 feet (141.7 m)
Mass: 101,000 Metric Tons (Starfleet Prototype)
Power System: Primary power system is Anti-Matter with a 20 year life span. Ship normally only goes 5 year between refueling.
Cargo: Cargo holds are scattered about the ship that allows for carrying up to 27,500 tons (25,000 metric tons) of Cargo in addition to standard compliment of supplies and ammunition.
Market Cost: 2.8 billion to construct. As far as it is known, the Federation does not sell their starship designs to other interested parties.
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Technical information from Starfleet Prototype
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By Kitsune (E-Mail Kitsune).
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